Readings for Next Week

Computer Games and Sociocultural Play: An Activity Theoretical Perspective
Chee Siang Ang, , Zaphiris, Panayiotis, Wilson, Stephanie
Games and Culture, Oct 2010; vol. 5: pp. 354-380

Gee's Principles

For your viewing/reading pleasure, a few links about Text Adventures (marginally related to MUDs/MOOs).

HAWP: Text Adventures

An article from Cracked (note: contains some humorous vulgarity)

I'm responding to a few of the principles listed at the end of the Gee reading. For reading convenience I've supplied the principle that I'm responding to throughout.

MUDing...things get confusing

Explanatory link with PICS of the Estate of Unrest (

Regarding social knowledge making, in which I make a lot of potentially unsubstantiated claims

It's really hard to give up old habits. This excerpt from Gee's work reminds me that change happens slowly and imperfectly. I agree with Gee's basic premise that learning and knowledge making have strongly social elements, and that we should not consider knowledge to be the domain of individual minds working in isolation. At the same time, texts like this always leave me wanting more. I want to know how we can in reality change our schools to work this way. This isn't a criticism of Gee's work, but rather something work like this always reminds me of. links

Was perusing and found a few links that look useful. I haven't had a chance to read them myself, but they may be pertinent to some of your research:

"Virtual Worlds Don't Exist: Questioning the Dichotomous Approach in MMO Studies" by Vili Lehdonvirta

Cynthia Hayne's review of Critical Play, "Unplaying an Unreview of Critical Play"

I Call Dibs on Backchannel

what does "safe" mean in VWs? Is this something that is different almost 20 years later?

Strategies v Tactics in Real and Virtual Worlds

I find much of the reading about MOOs and MUDs for this week problematic because of how the authors frame the advantages that these virtual worlds afford over static texts.

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