Moo the dog too

When I had dreams of being a poet, a friend and I wrote what I think is the best poem ever written. It is as follows:

There's a dog in the street
by the cow and the horse.
In the street the dog plays
by the cow and the horse.
Moo the cow
Moo the horse
Moo the dog too,
Moo all the cute things,
that cute little dogs do.

Once upon a time and a very good time it was there was a MOOcow

For some odd reason, I stumbled back into 1995 last week. The trip may have started with this article from Newsweek: "The Internet? Bah! Hype alert: Why cyberspace isn't, and will never be, nirvana" I found out that the internet will never take off and we will DEFINITELY never be shopping online. It is merely this fad with these home computers. Don't expect much, people. During this little foray, I also learned another surprising fact about the internets. It's deadly. Very deadly.

Adventures in Achaea

I had my first experience of any length with a Mud named Achaea. There is a lengthy tutorial that comes with the game, which was nice. One of the things I really noticed going into the world was the ways so many of the terms, ideas, and acronyms I've always traced back to Everquest trace back even further into Muds. I think its very interesting to see the way that games like Everquest took the world of the MUD, and basically slapped on a graphical engine, to an extent, when it comes to terminology.

MOO

The texts about the MOOs were all very careful to note the importance of taking special care to get students used to the idea of working with digital tools, and of explaining exactly how to use the technology. The sense of “newness” is clear in all of these pieces, and I think this is something we’ve maybe lost as the Internet has become more prevalent. Because the Internet is no longer “new,” instructors tend to spend less time explaining things like using email, sending attachments, etc.

Identity in Virtual Worlds

Awhile ago I wrote up a taxonomy of WoW naming practices for a side project. Given our readings on identity, self, prosthesis, fragmentation, etc. in cyberspace, I thought I'd dig it out to share with everyone. It's a relatively short (and hopefully entertaining) piece that may help us consider how players construct identities in an MMOG like World of Warcraft. I want to use the piece as a discussion starter. For those who read it, here are some questions to consider:

Macaroon

This comes from The Splendid Table's How to Eat Supper.

Sally’s Coconut Macaroons

2 large eggs, well beaten
1/2 cup sugar
Generous pinch of salt
1 teaspoon almond or vanilla extract
3 cups sweetened shredded coconut
How To Eat Supper by Lynn Rossetto Kasper and Sally Swift

Want it? Click it.

Directions
1. Preheat the oven to 350°F (175°C). Spread a sheet of parchment paper over a large cookie sheet, or butter the sheet.

Gamefication/Gamification/Gentrification

The following two links have shown up throughout class. The first was discussed a few weeks ago and the second was linked by Sam on Facebook.

http://www.amiando.com/gamificationsummit.html
http://www.ted.com/talks/tom_chatfield_7_ways_games_reward_the_brain.html

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