Maleah Powell's website has course syllabi that contain lists of texts that might be useful for thinking about Native American issues of identity or cultural production. Although she's not concerned solely with gaming, I think the texts might provide a good context/framework/theoretical lens for the concepts in Emily's project.
Also, Angela Haas's "Making Online Spaces More Native to American Indians" which was published in Computers and Composition might be related. Her references, which can be found at , is also pasted below.
I dunno if this will be of any use to you, but given that you're talking about gender/POC issues in video games and images thereof, there is WisCon (http://wiscon.info/) which I went to last year, and is a rockin' time, and also I learned that talking to motivated fans gets me a lot of information about games and movies and stuff that I wouldn't have encountered on my own.
/pimp
i think one of the concepts em's picking up on is the /power/ of the interactive narrative of gaming. although there are sitcoms that are problematic in terms of colonization, we might argue that /games/ are a more powerful version of colonialization because players are invited into an interactive world.
oh. em basically just said that. lol.
CFP: Rhetoric/Composition/Play: How Electronic Games Mediate Composition Theory and Practice (and Vice Versa) [Edited Collection]
Deadline June 1, 2010
http://kairosnews.org/cfp-rhetoric-composition-play-extended-d
Meaningful Play Conference- Oct. 21-23, 2010
Panel and Roundtable Session Submissions (due July 26, 2010)
http://meaningfulplay.msu.edu
For Jess: What do you hope comes of this? If you prove you're point and make all the interesting connections between collaboration in games and collaboration in writing, what would you like to see happen as a result of your work (which I am really interested in and think is fascinating)?
I find that it interesting that our first 2 presentations today were on games and pedagogy. I know that it is a subject that is near and dear to my heart, but who knew that other (closet) gamers were bridging the gap between fun an work (even when those 2 things are sometimes the same.
I'm thinking we're gonna need another class to get all the presentations done.
For my presentation, I wanted to cover the readings we'd skipped. Thus, rather than /lead/ a discussion, I am sort of throwing some information at you so as to give you 1) some overviews/summaries of each of the reading Sam assigned for last week and 2) a modest and brief discussion that connects them.
Because I didn't want to take up more class time because of my own crazy schedule, I create a janky movie. This way you can watch/listen to this on your own: http://web.ics.purdue.edu/~krmoore/EN605.wmv
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