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Even more on harassment in video games online

A recent presentation at PAX East talked about the harassment gamers face online.  In it, the posit three cardinal rules for women who want to play in online gaming environments. They are:

  • Don’t choose a distracting name—as in, one which will remind male players that women actually exist
  • Don’t choose a distracting avatar—as in, again, one which is anything but male
  • Don’t distract other players with your voice

Of course if you want to be anonymous, and of course anonymous online means male, then this is good advice to follow. But it makes me pretty uneasy. It reminds me of the advice, “don’t wear a short skirt if you don’t wanna get raped.” If you don’t want to be harassed, stop being yourself; stop identifying with any of society’s markers of femininity. Doesn’t this just reify the idea that gaming, and online interaction in general, is for men?  If even the women who participate can’t act like women, then we really are saying that this is a male space.

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dinoegg

More on Harassment Around the Interwebs

We’ve talked about sexual harrassments and death threats in our community a lot around here at NYMG. Alex Layne has a couple of folks about death threats against women in the Open Source community and the fact 3 in 10 women are sexually assaulted at tech conferences. We covered the Jennifer Hepler sh*tstorm that broke out when folks got made because their super straight male protagonist could kiss another male character. And last night we talked about death threats as the “new norm”. The big question is what can we do about this madness. We’ve look at the postings of the women at FatUglyorSlutty and laughed till we cried (or cried till we laughed) at the hatred and misogyny that is directed at women in online gaming space.

Finally the talented and funny folks at Extra Credits have done a new video on the topic that comes complete with suggestions on how we might start to combat some of these problems. I you have a few minutes check it out. It’ll be some of the best spent minutes of the day. Unfortunately I can’t embed it here so you’ll need to go ahead and click through.

Harassment

 

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Episode 34 : “Shut Up and Take It!: Death Threats and the New Industry Norm”

Episode 34 : “Shut Up and Take It!: Death Threats and the New Industry Norm” (“Save As” to download or head over to iTunes to subscribe)

The episode where Alex Layne narrowly escapes death herself and we talk about death and assault threats against women (and men) in the industry. It’s finals time and we’re all pretty crazy in this neck of the woods. And while we call it episode 33 during the podcast it’s really 34. Blame it on the end of semester madness.

Links of Note:

Calls to “tell the oatmeal what its like to game as a woman”

Tetris may help treat PTSD

braid_dino

A Very Basic Bit on Games and Pedagogy

I have finally gotten around to editing my video and adding voiceover from my portion of the CCCC Access Happening. I recorded the portion of the talk that went with the video and was actually scripted. There was an introductory bit that was done extemporaneously, but that is not included.

Remember that the audience for this piece is composition teachers and generally those who do little to no work with digital technology. There are a few folks like us there, but most folks who are still only teaching students to compose alpha-numerically and read alpha-numeric texts. That being said, enjoy. You can find the video transcript below the break.

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The Lament of the Former Hardcore Gamer

For a huge portion of my life, I had fit the stereotypical role of the “hardcore gamer”. I remember reserving Super Mario Bros. 3 just for rental because of the footage I’d seen in the movie The Wizard. I pre-ordered the PS1, PS3, PSP, Xbox, Xbox 360, while trading for the Dreamcast, N64, and PS2 months after the early adopters. I remember Secret of Mana rocking my world (and to this day it’s my all-time favorite game). I spent the majority of my sophomore and junior year eating, sleeping, and dreaming Final Fantasy VII. I bred a gold chocobo. I defeated the Ruby and Ultimate Weapons (though Emerald still escapes my grasp. I had the japanese demo of the first Metal Gear Solid. I got an Xbox 360 first-shipment tip from my high school friend Rob and I waited (first person in line, mind you) outside Target a couple of hours before work in order to grab my own console. I even told a random old man next to me that I was in line to buy condoms so as to divert attention from the major electronics purchase I was about to make (and which was to rock my world).

I was in it, man.

But now…Now I don’t do any of those things. I’ll buy a game months, maybe even a year after it’s come out. I’m barely catching up on the first Mass Effect (unsuccessfully, it turns out). Part of it is, yes, my role as “busy” graduate student: gaming/gaming studies isn’t part of my research area per se, but I still love to interrogate the genre of gaming.

And yet I still feel as I’ve somehow “betrayed” my gaming past, as if teenage ‘Tacious would come back from 1995 and try to slap me for not preordering Assassin’s Creed 3. “You actually have expendable income,” I can hear mini-Tacious say. “Not a lot,” I’d respond. “But you have it. You can afford $60 a month which, frankly, would pay for a new and used game right now.”

But it’s not just a time or income issue. I don’t feel compelled to make the purchase like I used to. I don’t yearn for the sterile, cold smell of fresh electronics (though it’s still one of my favorite smells, next to a new car). I played HeroAcademy, Game Developer Story, MapleCC, Draw Something, and other mobile games, but moved on. I got sucked into Skyrim and Arkham City and am still playing Catherine (another post, another time…). I guess what I’m saying is, I’m neither waiting in line nor with bated breath, for these games.

Does that mean that I’ve forfeited my “hardcore” status? Perhaps. But then again, what does “hardcore” even mean? Are we talking PC? Console? Portable? If portable, does that include mobile? Do MMORPG’s hold more sway than traditional RPG’s? What about JRPG’s? And how do sports games play into this? Mini-Tacious often yelled at celebrities on TV when they would say things like “…yeah I’m a gamer. I play Madden all the time.” So does my love of FIFA and NBA2k make me less of a gamer?

All this to say, I wonder how these gaming labels get perpetuated and whether or not they disappear. I wonder whether or not this has prevented me from posting on this site–I don’t feel as if I devote nearly as much time on games as dr.b or alex, which doesn’t make any sense whatsoever (secret audience member, WHAT!). Am I in some weird way ashamed of what I’ve become or haven’t become? Have I actively tried to disassociate myself from gaming? I don’t think so–many of the real life references I make come from gaming (my friend and I used to make fun of WoW players by asking them if they had their “Epic Flying Mount”, just because the phrase sounded hilariously suggestive). So why do I still feel less “hardcore”?

I don’t know the answers to any of these questions. But I do know that I’ll probably be downloading Journey this weekend…

anglophile_large

Episode 33 : Vagina-Blocked!: On Sex, Games, and Community Supported Developers

Episode 33 : “Vagina Blocked!: On Sex, Games, and Community Supported Developers” (“Save As” to download or head over to iTunes to subscribe)

More on feral children and an interesting discussion between male led and female led community funded Kickstarter project

Links of Note:

GOG CEO Hates the Steam Sales
BBB is Not Liking Capcom’s DLC Practices
CoD is Blamed for the Shooting Death of a 10 year old boy.

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Talking About Talking About Talking

So I’ve been thinking about my posts lately, plus a comment a friend made to me, and I realize that a lot of what I do is talk about talking about video games rather than talking about the video games themselves. It led me to think more about the role of game scholars who do popular-type work in the community. Is it our role to talk about games from a scholarly perspective? Or try and reframe how people in the community talk about games? Or is it some combination of both

Talking About Games

Talking about and analyzing games from an academic perspective is important work. The way most popular games magazines approach games is important, but it also leaves many people out—wondering if their experiences and interpretations of games are stupid/just them/etc. The norming that happens when only one homogenous view is present, or the loudest voices are all coming from the same perspective, is pretty significant. If most game sites agree on an interpretation of, say, Mass Effect 3, then that posits a particular perspective as “true” or “reality.” Of course, not all game sites will ever see a game in the exact same way, but in my experience, the most untraditional perspectives come from the untraditional sites.

So when new games come out, we need people who bring all sorts of perspectives to analyzing and interpreting the game, not to mention productive stuff like creating machinima and games guides and so forth. Scholars, specifically rhetorical scholars, are trained in a particular way to bring different perspectives to studying games. I’ve been reading a lot about relational databases lately, and the descriptions I read about what a systems analyst does is similar to what I believe I do as a rhetorician.

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liarastars

What it Means (to Me) to Be a Lesbian Gamer

I am a lesbian and a gamer and I make no excuses for either of those things. It has been a very, very long time since I have tried to hide either of them. I am unapologetic though I get disapproving looks from most folks for one or the other (especially when I tell them that I play games as a part of my research). I have been a lesbian gamer for a long time, probably pretty close to 40 years. But it wasn’t until recently that it struck me as to how inextricable these two things actually are.

Let me start by saying that this epiphany has come about because of Mass Effect 3. Not because of the game per se but because of the identity issues that arose around the game. It’s been a long time since I felt this was about a game. I have been pestering friends to play and/or finish it so that I can talk to them about it.

In the interest of full disclosure I have to admit that I did play all of the games in the Mass Effect series and that I have always played FemShep. In the first two games in the series I played a FemShep that looked like me but made decisions based on what I thought would bring about the best ending. With the last installment in the series I played a FemShep that looked nothing like me but was an Earthborn, Ruthless, Renegade and I played her just like me. I made decisions based on what I would do in the same situations. I was the ultimate hard-ass. Unfortunately, my decisions did not always bring about the endings that I wanted to situations, but I rolled with it. They were my choices and I was going to live with them straight through to the end. I won’t detail them here, but I did end up killing one love interest and watched another one die in my arms.

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Blow the Dust Off of the NES

Google Maps 8 bit is coming and it’s going to be an NES exclusive. See the video and then head over to Google Maps to try it out!

ME3-Large

SPOILER ALERT! Mass Effect 3: What Makes a “Massively Effective” Ending?

Heads up readers, there will be a lot of SPOILERS in what will be my first (and probably least popular) post on NYMG as I’m going to try and convince you that the Mass Effect 3 endings weren’t as horrible as the gaming world seems to think and that changing them would be a waste of time and money.

Before I finished the game I heard from friends that there had been uproar over the ending to the series. I very specifically stayed away from all conversation of the ending so that I wouldn’t spoil it for myself, but I knew if people were angry something very disappointing had to have happened. I half convinced myself that the game must have concluded with Shepard dying, the Reapers winning, and there being no hope for humanity or the alien races I had come to love. That was the ending I was expecting, but it was not the ending that I got (thank god).

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