Archive for the ‘Uncategorized’ Category

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Power Hour Review: Grim Fandango Remastered (PS Vita, PS4, and PC)

So, it’s no secret that Grim Fandango that is one of my favorite games ever. For years I would go back and replay sections of the game every year on the Day of the Dead. It was kind of a ritual. So when the announcement came that Double Fine was going to be doing a […]

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All harassment is not created equal: why we need to pay attention to rampant online sexism

A recent post on the Feminist Frequency tumblr titled “One Week of Harassment on Twitter” detailed just that — a week’s worth of tweets directed at Feminist Frequency, at Anita Sarkeesian, and at feminists in general, especially those associated in any way with gaming critique. Some are wildly ridiculous, almost funny, like this one, that […]

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Power Hour Review: Lumino City

Lumino City is a point and click adventure from State of Play, which combines  digital design with physical design.  The developers of Lumino City physically built the game world out of paper and tiny lights, and then created a video game out of this little paper city. And, the results are beautiful. I found the whole […]

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Up Around the Bend

I had an extended conversation recently with a student interesting in pursuing game design beyond our undergraduate program at my college. We spoke about the types of things you would expect for any student considering grad school- what types of things to look for in a program, how to begin preparing sample work, who to […]

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Minecraft as carrot: engagement, gaming and the acquisition of transferable skills

Way back in early 2012, I bought my son a little mouse for his fourth birthday. He had played a few very simple computer games at preschool and at the library, and of course he loved the Xbox 360 and his iPad, but he hadn’t shown any real interest in our computers. The computers at […]

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Error 404…Your Gamer Card is Invalid

A few weeks ago I made the mistake (as I often do) of getting into a debate about feminism on Facebook. I’m not sure why I do this. By now, I surely should have learned. But when it starts, I’m like a moth drawn to flame. I just can’t stay away. Somehow, during the course […]

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Writing Code Through Gameplay; Learning While We Play

For years we have been talking about learning to write code through game play with things like Gamestar Mechanic and Double Fine’s Hack and Slash (which requires you to change the code of the game’s assets in order to win), but the recent attention that folks like YouTuber SethBling has gotten for writing code with his gameplay […]

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Episode 93: We’ve Got Nothing But Time: On Finding Time to Play Games for Fun and Research

Episode 93: We’ve Got Nothing But Time: On Finding Time to Play Games for Fun and Research (“Save As” to download or head over to iTunes to subscribe) The episode where we talk about finding time to play games as gamers, researchers, and parents. We are joined this week by guest and NYMG community member, Patrick Love.

Spoiler Alert

When Can We Cancel a Spoiler Alert?

Last year after I finished playing Among the Sleep, I really wanted to discuss the game with someone. The game was awesome and scary and disturbing. I didn’t know how, exactly, I felt about the game and, in particular, the ending, but I craved a conversation about it. At the time, though, I didn’t know […]

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Playing Favorites: Why do we love certain Game Franchises?

Just about every gamer has it: that one series that they love through thick and thin, come hell, high water, or cell-shading. The reasons for loving any series are vast, and range from nostalgia to narrative, from characters to adventures, and just about everything in between. Indeed, thinking about your favorite series and why you […]