Archive for the ‘Mobile’ Category

Katjaa

Beyond Bechdel, Part Two: Women in the Walking Dead

In the first part of this study of Telltale Games’ The Walking Dead, I questioned whether the Bechdel Test was the best benchmark for judging whether or not a piece of media had something to offer in terms of good female characterization. Is the Bechdel Test enough, or does even this bare minimum set the […]

clementine

Stepping Into Smaller Shoes: The Walking Dead’s Season Two, Starring Clementine

Last week, Telltale Games finally confirmed what many of us have suspected–or hoped–since we wrapped Season One of The Walking Dead: Season Two will follow Clementine in a post-Lee apocalypse. There’s been no confirmation yet on the timeline for the new episodes, so we may pick up with Clem anywhere from right after the events […]

No-Girls-Allowed

The “Boy’s Club”; If You’re Female You’re Not Getting Invited

For years women in business have been battling what is called the “Boy’s Club;” an ideal that places men above women in the hierarchy of who is more able to conduct business in the business world (an ideal that is dialogued pretty heavily in the television series Mad Men). There are books upon books, conferences, […]

limbo-fi

Power Hour Review: Limbo (iOS)

Power Hour Reviews are a new weekly NYMG feature in which we spend one intense hour playing newly released games in order to get a sense not only of game mechanics and characterization, but narrative as well. Let us spend our time first, so that you don’t have to waste yours. That said, we’re running […]

561859_10100220305712941_1514988529_n

The Companion Games Manifesto

What does it mean to call a game a companion? Referring to a story, or a favorite fictional character, as a companion seems easy enough to understand. I imagine that most of us had our own fantasy worlds growing up, where we were Peter Pan or Dorothy, or Falcor. We had friends and enemies and […]

BlizzardWordle

Analysis of Blizzard Inc. Employee Code of Conduct

This is a visualization based on word frequency. It has not been adjusted in any way. For my diss, I am using a two-pronged approach for analyzing gaming industry company policy. The first is a hermenuetic analysis and the second is a visual analysis. Using various methods of data visualization and postmodern mapping, visualizing company […]

Screen shot 2012-01-24 at 8.45.35 PM

Capcom and the Decline of the Japanese Presence in the North American Game Market: What’s Gender Got to Do With It?

There is no denying the change in perception of gamer demographics in the past few years.  Video/computer games in the early to mid-90’s were made for an adolescent male audience by male programmers, though this isn’t all that surprising, considering that most of the people who would consider themselves “gamers” were male.  The hardcore/casual divide […]

jobsbw

So Long, and Thanks for All the Fish

On October 5, 2011 the world lost a great technology visionary in Mr. Steve Jobs. His passing was extremely sad but, we must admit, not surprising. I won’t take up time and space extolling the virtues of Mr. Jobs and all of the great things that he did at Apple, Atari, Pixar, etc. That has been done […]

mad-men-774578

Historicity Versus Perpetuation

  I watched the first episode of Mad Men the other day, and I found myself thinking about the line between historical accuracy and a perpetuation of attitudes that we no longer find appropriate. Don’t get me wrong; I appreciate an attempt at historical accuracy, even when it may get a little uncomfortable.  A little […]