This is a visualization based on word frequency. It has not been adjusted in any way. For my diss, I am using a two-pronged approach for analyzing gaming industry company policy. The first is a hermenuetic analysis and the second is a visual analysis. Using various methods of data visualization and postmodern mapping, visualizing company [...]
Archive for the ‘Mobile’ Category
Capcom and the Decline of the Japanese Presence in the North American Game Market: What’s Gender Got to Do With It?
January 24th, 2012
alexlayne There is no denying the change in perception of gamer demographics in the past few years. Video/computer games in the early to mid-90’s were made for an adolescent male audience by male programmers, though this isn’t all that surprising, considering that most of the people who would consider themselves “gamers” were male. The hardcore/casual divide [...]
So Long, and Thanks for All the Fish
October 8th, 2011
dr. b. On October 5, 2011 the world lost a great technology visionary in Mr. Steve Jobs. His passing was extremely sad but, we must admit, not surprising. I won’t take up time and space extolling the virtues of Mr. Jobs and all of the great things that he did at Apple, Atari, Pixar, etc. That has been done [...]
Historicity Versus Perpetuation
August 23rd, 2011
alexlayne I watched the first episode of Mad Men the other day, and I found myself thinking about the line between historical accuracy and a perpetuation of attitudes that we no longer find appropriate. Don’t get me wrong; I appreciate an attempt at historical accuracy, even when it may get a little uncomfortable. A little [...]


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