Archive for the ‘R&D’ Category


A Binder Full of NPCs: A Convergence of Thoughts on Female Protagonists in Games

So this has been mulling around in my head for a couple of weeks now, but I’m just now getting a chance to sit down and write about it. When the thought first came to me I wanted to write about Aisha Tyler’s comments about the increased numbers of female characters in video games and […]


Sparklegate and Silencing “Silliness”

Let me start by saying that I have not entirely been following the so-dubbed Spaklegate fiasco closely. Mostly what I’ve seen are hurt reactions by people who cared about what things like sparkleponies was doing for people, particularly for graduate students. It made us feel comfortable, and it let incoming academics know that 1) we […]


Researchers Are Doing It For Themselves: On Let’s Plays and Games Research

I play games…a lot of games, but games are what I research. When I am researching a game I play the whole game. I have to finish it. Don’t get me wrong, I may not 100% percent it and I may use a game guide (very rarely) if I get stuck, but I will finish […]


New Data, Old Problems: Or, Kids Today Have It Hard

In the last couple of months I have been thinking a lot about games research artifacts. I’m not even sure if that’s the best thing to call them but it’s what I’m running with for now. While conferencing this summer I had a handheld game system stolen from a hotel room and while the hardware […]


Engendering Power Through Assemblages (part 2)

There was a thoughtful response to my last post, Female Game Protagonists: Engendering Power Through Assemblages. I wanted to respond in the comment section, but it got a little out of control and just became another post. If you missed the last post, it was about using the idea of assemblages via Katie King and […]


Female Game Protagonists: Engendering Empowerment through Assemblages

Ok, so this blog starts to get a little fancy-pantsy (AKA: academicy). So bear with me. So what does it mean to be an assemblage? As many of you may know, assemblages as a term is popular in OOO and in Latour’s writing. But you also may know, I have aversions to both of these […]


Story vs. Play, or Story/Play

Story in video games is one of those controversial topics, though no video game would exist, let alone be successful, without story. Some of the very first debates about video games, arguments that would eventually become the foundation of Game Studies as a field, were about narratology and ludology, or in other words, story and […]


Less of a Gamer

What is a gamer? This question is at the center of what it means to study women or feminism in games. It is in this label of “gamer” that we are most often excluded. Of course we couldn’t be “gamers” because girls don’t play games, they don’t play real games, and so on the responses […]


The Companion Games Manifesto

What does it mean to call a game a companion? Referring to a story, or a favorite fictional character, as a companion seems easy enough to understand. I imagine that most of us had our own fantasy worlds growing up, where we were Peter Pan or Dorothy, or Falcor. We had friends and enemies and […]


Analysis of Blizzard Inc. Employee Code of Conduct

This is a visualization based on word frequency. It has not been adjusted in any way. For my diss, I am using a two-pronged approach for analyzing gaming industry company policy. The first is a hermenuetic analysis and the second is a visual analysis. Using various methods of data visualization and postmodern mapping, visualizing company […]