This is a visualization based on word frequency. It has not been adjusted in any way. For my diss, I am using a two-pronged approach for analyzing gaming industry company policy. The first is a hermenuetic analysis and the second is a visual analysis. Using various methods of data visualization and postmodern mapping, visualizing company [...]
Archive for the ‘R&D’ Category
The 2 Slut Line: Promiscuity and Female Protagonists
November 26th, 2012
alexlayne For those who may have missed our last podcast, we had an incredible interview with author Christa Charter. In the interview, Charter narrates the struggle between portraying a female protagonist who is sexual, and likes her sexuality, and one who is a slut. She found in her research that there seemed to be a 2 [...]
GLS: Wrap Up
June 16th, 2012
alexlayne So we have just returned from the fabulous GLS (Games, Learning, ad Society) Conference at UW Madison. It is really a great conference: a good mix of professionals from industry, developers, academics, researchers, and K-12 teachers; lots of good tech to check out and play with (as anyone who got a chance to play Johann [...]
Not Serious Games, but Seriously Games: Games as Social Critique
October 19th, 2011
dr. b. We talk about games as social critique quite a bit around here. We ask lots of questions. – Do we learn from games? Yes, lots. Some of it is intentional and some is unintentional. Some is positive and some…not so much. Most obviously we learn about logic puzzles and we develop better spatial skills. Less [...]
Shaking Sh*t Up: Towards Diversity in Games and Tech Fields Pt. 1
April 23rd, 2011
dr. b. Sheri Graner Ray, author (Gender Inclusive Game Design: Expanding The Market) and game designer, has written a new post over at Fem IRL on hiring folks based on whether or not they fit in and how that leads to companies hiring people who are just like their current employee base. Graner Ray writes: It’s natural. [...]
You Call “That” Work?: On Research and Video Games
February 27th, 2011
dr. b. Guilt has finally gotten the better of me. It has been too long since I posted a real post. I have been doing a lot of work behind the scenes lately and was really feeling like a slacker. Then I asked myself the big question…how is that any different from being an academic in the [...]
The Hardcore Question of the Casual Gamer; and Why I Love Bejeweled 3
February 2nd, 2011
alexlayne “It was a simpler time, when games were primarily marketed to children, and they were easy enough that your sister could jump in for a few hours and not be intimidated” Why do I love Bejeweled 3? More interestingly, why is my first reaction to keep my love of Bejeweled 3 secret? Why, when people [...]
Hello world!…No, Really!
December 30th, 2010
admin We are working hard behind the scenes here at NYMGamer to prepare for our launch at the end of January 2011. Please come back and check out our first podcast at the end of the month and our blog entries that start to come before launch. Please feel free to contact us at nymgamer@gmail.com or [...]


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