Archive for the ‘Miscellany’ Category

bayonetta2

In Defense of Polygon

When you think about what comprises a game review, what comes to mind? Certainly traditional review elements like a critique of the game’s mechanics, its fluidity, its narrative if that’s something that’s important to you, its graphics and sound, and even its “fun factor” are all things that would be popular answers. But for a […]

evilwithin

Zombies, and Monsters, and Chainsaws, and… meh…

Last week The Evil Within released, a game I had some high expectations for the title, given that the design team design team includes the self-proclaimed “father of survival horror”, Shinji Mikami. However, while the game seems to tick off all the boxes (creepy hospital- check! Stoic, jaded hero- check! Zombies- check! Ridiculously metaphoric save […]

Borderlands the Pre-Sequel

Because Everything’s Better in Space, AMIRITE?

During last week’s podcast I chose the Borderlands series as my “guilty pleasure” games. The series as a whole is pretty irreverent, the characters are exaggerated, and the games repeatedly present unabashedly non-serious and goofy situations. In many ways, the series reminds me of classic cheesy horror movies- bad, but in the most entertaining and […]

titan_20

Tonight I Killed a God

WARNING: This post may be a little bit spoilery for the Destiny storyline, but it’s definitely worth the read Unless you’ve been under a NYMG you know by now that Alex and I have been playing a lot of Destiny (Bungie 2014)…and I do mean a lot. I won’t even begin to tell you how […]

top-secret

Episode 87: On Guilty Pleasure Games; Or, It was Destin(y)ed to Happen

Episode 87: On Guilty Pleasure Games; Or, It was Destin(y)ed to Happen (“Save As” to download or head over to iTunes to subscribe) In this episode we talk about guilty pleasure games and what constitutes them.

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Power Hour Review: Super Smash Bros (3DS)

It may be a little odd to think of Super Smash Bros. as a stand-alone, legitimate handheld title. Although I had bought into the hype long ago and had already mentally committed myself to buying it, I had my doubts about the new Super Smash Bros. for 3DS. Super Smash Bros., after all, was a […]

wow-sad

Predicting the Future: MMORPG-style

Last night I pulled out some readings for my classes- things which, despite being barely a decade or less old, are already slightly out of date classics by even academic standards on new media. I got a brief chuckle from Nakamura’s Cybertypes and Castronova’s Synthetic Worlds, both of which mention Everquest and Ultima Online when […]

womeningaming

Is It Ever “Good Enough”?

Recently I had a conversation with someone who mentioned that game developers were afraid to incorporate more diversity – specifically, in this instance, female characters – in video games. He went on to explain that, in their eyes, the costs often outweigh the benefits for them. No matter what they do, someone would find fault […]

taina

Examining the Evolution of Diversity in Children’s Programming

Earlier today as I was watching my favorite nostalgic fan stream, I was hit with one of those nagging, persistent questions that weigh on your mind until you discover the answer. A show I didn’t recognize had come on; it was a live-action comedy show called Taina that had aired on Nickelodeon in the early 2000′s. […]

skye-harvestmoon

Not All Female Player Character Options Are Created Equal

I have a love-hate relationship with Harvest Moon DS Cute. For those who are (perhaps blissfully) unaware, Harvest Moon is a series of farming simulation games that incorporate elements and tasks of real, and even ordinary, life. In addition to planting and tending crops, collecting wild plants, fishing, digging, and animal husbandry, the games all […]