Archive for the ‘PC’ Category

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Women and Technology and the Future of Games

Below is a post that follows in the vein of arguments I have made here and here about procedural ethics. Where many theories of games, and ways of analyzing games, start at the code and move forward, procedural ethics starts at the code and moves backwards. Rather than see code as something that solely influence by the […]

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Power Hour Review: The Powerpuff Girls: Defenders of Townsville

“Metroidvania,” Defender, and three super powered little girls. These were the ingredients chosen to create the perfect nostalgic side-scroller. But Radian Games intentionally added an extra ingredient to the concoction: classic animation. Thus The Powerpuff Girls: Defenders of Townsville was born. Using their ultra-superpowers, Blossom, Bubbles, and Buttercup have dedicated their reboot to fighting evil […]

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Becoming the Victim: Creating Understanding with The Day the Laughter Stopped

Trigger Warning: the game about to be described (The Day the Laughter Stopped) and the content of this article discusses and addresses rape and sexual assault An interactive fiction game – although in truth it more closely resembles an interactive narrative/fiction experience than what I’d personally define as a game – crossed my virtual path […]

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Identity, Character Customization, and Why Blizzard Makes Me Crazy

I’ve been playing a lot of Diablo III lately, and not just out of guilt from pre-ordering it when it first came out and never really getting into it. For many reasons that I won’t bore you with here, I chose to explore it as one of three primary case studies for my dissertation research. […]

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Beyond Bechdel, Part Two: Women in the Walking Dead

In the first part of this study of Telltale Games’ The Walking Dead, I questioned whether the Bechdel Test was the best benchmark for judging whether or not a piece of media had something to offer in terms of good female characterization. Is the Bechdel Test enough, or does even this bare minimum set the […]

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Power Hour Review: Grimm

American McGee has added another game to his portfolio of delightfully twisted fairy tales in Grimm, an episodic series recently debuted on Steam. The game is split into twenty-three individual parts. Each edition follows a traditional story from Grimm’s Fairy Tales, the first of which is currently available for free download. Much like his interpretation […]

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Realism, Redux: Advancing in State of Decay: Breakdown

Okay, I promise, this is the last time this year I’ll talk about it, but after several fits and starts and test games, the epic playthrough of State of Decay: Breakdown has taken over my life. Something simmering on the stove? Knock out a mission. Taking a break from wrapping gifts? Mission. Finishing up that […]

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Power Hour Review: The Walking Dead: Season Two, Episode One

At last: the game I’ve waited for all year, or at least, the beginning of it: the debut episode of The Walking Dead’s second season, All That Remains, starring the young and vulnerable Clementine. For me, this episode’s release was an Event (capital E), and so I hope you’ll forgive me if I speak (write) […]

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Power Hour Review: The Cat Lady

**Trigger warning: suicide, violence** Thanks for nothing, goodbye. Unlike the haunting message that introduces the tone of The Cat Lady, a side-scrolling horror game developed by the UK based company Harvester Games, even what small portion I have played thus far proves that this statement certainly doesn’t describe this narrative-driven adventure. Through its artistic visuals […]

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Power Hour Review: Neverwinter: Shadowmantle

For those of you who love Dungeons and Dragons, you’ll definitely want to check out Neverwinter. Neverwinter is a free MMORPG, with gameplay that is reminiscent of WoW and Diablo 3. It’s a nice mix of classic roleplay with some updated combat and action. They also have something called “The Foundry,” which is available for […]