Archive for the ‘PC’ Category

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Power Hour Review: Never Alone (PS4, Xbox One, PC)

The Alaska carefully crafted in Upper One Games’ first creation Never Alone is as beautiful as it is haunting; as enchanting as it is perilous. In some of the most treacherous lands in the continent a young girl named Nuna, accompanied only by an arctic fox known simply as Fox, must traverse the frozen tundra, […]

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One more time, with feeling…

World of Warcraft‘s new expansion, Warlords of Draenor, is out, an event that always revitalizes the nearly 10 year old game (for at least a few months). If you’re at all familiar with the game, you might be wondering to yourself “why did she put a picture from an old expansion (Wrath of the Lich […]

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Zombies, and Monsters, and Chainsaws, and… meh…

Last week The Evil Within released, a game I had some high expectations for the title, given that the design team design team includes the self-proclaimed “father of survival horror”, Shinji Mikami. However, while the game seems to tick off all the boxes (creepy hospital- check! Stoic, jaded hero- check! Zombies- check! Ridiculously metaphoric save […]

Borderlands the Pre-Sequel

Because Everything’s Better in Space, AMIRITE?

During last week’s podcast I chose the Borderlands series as my “guilty pleasure” games. The series as a whole is pretty irreverent, the characters are exaggerated, and the games repeatedly present unabashedly non-serious and goofy situations. In many ways, the series reminds me of classic cheesy horror movies- bad, but in the most entertaining and […]

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Predicting the Future: MMORPG-style

Last night I pulled out some readings for my classes- things which, despite being barely a decade or less old, are already slightly out of date classics by even academic standards on new media. I got a brief chuckle from Nakamura’s Cybertypes and Castronova’s Synthetic Worlds, both of which mention Everquest and Ultima Online when […]

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Power Hour Review: Five Nights at Freddy’s

Have you ever thought of what animatronics do after closing time? How do they preoccupy the midnight hours between the rounds of screaming children? Do they need some release after being poked, prodded, and pulled by greasy fingers?  Do the smiles of those kitschy mascots stay innocently cheesy even in the dark, or do they […]

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Aren’t we all “Always Sometimes Monsters”?

Always Sometimes Monsters is an interactive narrative-style game that attempts to tackle several very serious issues through its focus on player choice and the consequences of those choices. Indeed, the game carries a content warning on its Steam page that says “Always Sometimes Monsters has content dealing with racism, sexism, homophobia, transphobia, mental health, sexual […]

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What Depression Quest Has to Teach Us About Living with Mental Illness

*Trigger Warning: brief discussions of suicide follow as well as discussions of depression below.* The news of actor and comedian Robin Williams’ death by suicide came to my attention from all sides this week. My family was talking about it in person as it buzzed across the daily news. Across my social media dashes pictures, […]

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Yep, I’m hooked…

I’ve played World of Warcraft on and off since 2007. My total played time on my main alone is 162 days, 7 hours, 35 minutes, and 7 seconds (thanks for the seconds, Blizz!). And, though I’ve quit several times in the past, I’m back again. Of course, no one game hooks every gamer in the […]

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On Being Bad

During the Cataclysm expansion for World of Warcraft I spent most of my time playing some decently hardcore PvP (player versus player content- battlegrounds and arenas) on my holy paladin. I wouldn’t say I was amazing, not by any means, but I certainly achieved a higher than average ranking, and I worked pretty hard to […]