There is no denying the change in perception of gamer demographics in the past few years. Video/computer games in the early to mid-90’s were made for an adolescent male audience by male programmers, though this isn’t all that surprising, considering that most of the people who would consider themselves “gamers” were male. The hardcore/casual divide [...]
Archive for the ‘Wii’ Category
Capcom and the Decline of the Japanese Presence in the North American Game Market: What’s Gender Got to Do With It?
As I played the new Mortal Komat, I was struck by how similar this game seemed to the ones I had always played: similar characters, similar scenes, and similar moves. I’d like to imagine that video game companies are under pressure to develop their characters to move away from the disgruntled, white, male protagonist. [...]
Below is an edited and (hopefully contextualized) version of the talk that I did at CCCC 2011 in Atlanta, GA. I have added some images and video but not the entire PowerPoint presentation from the talk. Ian Bogost defines procedural rhetoric as “a technique for making arguments with computational systems and for unpacking computational arguments [...]
I’m writing this as a response to a thoughtful article called “If tech discussion was really about tech, it wouldn’t be sexist” by Restructure. The author writes, “There is sexism in tech culture. However, I continue to love tech, because I think of the sexism as a separate, unnecessary appendage to pure tech. I cannot [...]
Episode 2: Who Ya Callin’ Hardcore?!? (“Save As” to download) The second episode of Not Your Mama’s Gamer podcast where Alex, Sarah, and I talk about gender, hardcore gamers, 3D technology, depression, Sam’s video game compulsion, and Disney’s Epic Mickey. Don’t worry it all comes together nicely. Links of Note: Video Game Addiction Tied to [...]