Archive for the ‘Games and Rhetoric’ Category

titan_20

Tonight I Killed a God

WARNING: This post may be a little bit spoilery for the Destiny storyline, but it’s definitely worth the read Unless you’ve been under a NYMG you know by now that Alex and I have been playing a lot of Destiny (Bungie 2014)…and I do mean a lot. I won’t even begin to tell you how […]

vg_abbey

Come Together Right Now…

Games bring people together. This is something that many of our ilk (gamers) seem to have forgotten. When I was a kid in the 70s we came together over handheld games with little blips playing various kinds of sportsball games. We came together to show each other what we could do, to teach each other […]

silent hill 2 fog

Games, Mechanics, Narratives: Can’t we all just get along?

I feel like all of our blog posts lately have started with something along the lines of “in the wake of recent conversations”. Nonetheless, here I go: in the wake of recent conversations, I’ve been thinking again about what seems to be an eternal debate among gamers and in game studies: narratives and mechanics. Which […]

gamer

I’m a gamer.

At a faculty picnic last week I was asked if I was a gamer by a very well-meaning (but completely out of the loop) fellow faculty member. I almost laughed- it’s been a pretty rough few weeks in gaming culture and I know this faculty member didn’t have any idea how contentious the question she […]

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Feminism and Video Games and Golf: Yep, This is Happening

Feminist work in game studies is sort of like playing golf. You hit 20 bad shots to every good shot, but that good shot is what keeps you coming back. You finally squared your hips correctly, didn’t take your eye of the ball, the WHAM! It goes soaring across the sky and lands beautifully on […]

LeymahGbowee

Feminist Scholarship: To Label or Not to Label?

Lemme start this blog all feminist-style with a story. I got some feedback on my work recently that made me question what I’m doing with my dissertation. My diss work is on a theory I made up called procedural ethics (PE). PE, essentially, asks game scholars to start at the code and move backward, to […]

ESO_Queen

Is Tamriel the New Tuesday Cafe?

Now for all of you youngin’s who don’t know what Tuesday Cafe was let me start with a little story. As a new-ish grad student and a budding technorhetorician I entered Connections MOO on a Tuesday evening for the first time almost 20 years ago. The place was full of Taris, mdays, tengrrls, Kafkazs, and […]

sparklepony8

Sparklegate and Silencing “Silliness”

Let me start by saying that I have not entirely been following the so-dubbed Spaklegate fiasco closely. Mostly what I’ve seen are hurt reactions by people who cared about what things like sparkleponies was doing for people, particularly for graduate students. It made us feel comfortable, and it let incoming academics know that 1) we […]

Katjaa

Beyond Bechdel, Part Two: Women in the Walking Dead

In the first part of this study of Telltale Games’ The Walking Dead, I questioned whether the Bechdel Test was the best benchmark for judging whether or not a piece of media had something to offer in terms of good female characterization. Is the Bechdel Test enough, or does even this bare minimum set the […]

The-Invisible-War

On Sexual Silence and Violent Voice In the Military (Shooter)

Trigger warning: This post has brief descriptions and video depictions of violence, torture, and sexual assault. This week brought us closer to the release of Metal Gear Solid V: Ground Zeroes and the mute, female sniper named Quiet. It also brought the announcement that the ESRB has coded the game with the sexual violence descriptor. […]