Archive for the ‘Games and Rhetoric’ Category


Strangely Privileged: The Blackness Problem with Gamers

My post for today was going to be specifically about Evan Narcisse’s article that talked about video games’ blackness problem, but as I sit down to write I find that it is only going to be tangentially connected. Video games do have a blackness problem…and so do video game players. So let me explain. Narcisse […]


The Madonna and the Whore…or 50 Shades of Not-So-Blurred Lines

The internet is for porn The internet is for porn Why you think the net was born? Porn, porn, porn. ~”The Internet is For Porn,” Avenue Q I like innuendo. Sex jokes. Swear words. “Romantic” scenes in books and movies. Dark humor. I’m also Ms. Prim-and-Proper on the surface. It’s not an act, so much […]


Ethics in Games: Can You Ever Trust an Assassin?

I chuckle as I write this because I almost think that it will be more troll bait that will bring us more comments about feminazis and all of the awful things that should happen to them (yes, we don’t share those with you folks), but I have to write it. I’m a rhetor at heart. […]


Genre and Game Design

In this series we’ll be looking at some principles of game design, particularly as they relate to analysis and criticism. Genre is a useful concept for consumers and producers of media- identifying and classifying various texts as being part of a certain genre creates a set expectations. Of course, genre is a moving target, and […]


Tonight I Killed a God

WARNING: This post may be a little bit spoilery for the Destiny storyline, but it’s definitely worth the read Unless you’ve been under a NYMG you know by now that Alex and I have been playing a lot of Destiny (Bungie 2014)…and I do mean a lot. I won’t even begin to tell you how […]


Come Together Right Now…

Games bring people together. This is something that many of our ilk (gamers) seem to have forgotten. When I was a kid in the 70s we came together over handheld games with little blips playing various kinds of sportsball games. We came together to show each other what we could do, to teach each other […]

silent hill 2 fog

Games, Mechanics, Narratives: Can’t we all just get along?

I feel like all of our blog posts lately have started with something along the lines of “in the wake of recent conversations”. Nonetheless, here I go: in the wake of recent conversations, I’ve been thinking again about what seems to be an eternal debate among gamers and in game studies: narratives and mechanics. Which […]


I’m a gamer.

At a faculty picnic last week I was asked if I was a gamer by a very well-meaning (but completely out of the loop) fellow faculty member. I almost laughed- it’s been a pretty rough few weeks in gaming culture and I know this faculty member didn’t have any idea how contentious the question she […]

Screen Shot 2014-04-28 at 10.23.39 AM

Feminism and Video Games and Golf: Yep, This is Happening

Feminist work in game studies is sort of like playing golf. You hit 20 bad shots to every good shot, but that good shot is what keeps you coming back. You finally squared your hips correctly, didn’t take your eye of the ball, the WHAM! It goes soaring across the sky and lands beautifully on […]


Feminist Scholarship: To Label or Not to Label?

Lemme start this blog all feminist-style with a story. I got some feedback on my work recently that made me question what I’m doing with my dissertation. My diss work is on a theory I made up called procedural ethics (PE). PE, essentially, asks game scholars to start at the code and move backward, to […]