When Games Become a Part of Reality

2 Responses

  1. Torill says:

    Thank you for an interesting post and a nice blog. I am not sure I agree with you though. Games have always been a part of reality. What you are describing appears to be electronic games being used for machinima of the flesh-world games. Which leads me to a question: Are the scenarios you describe copies of the games they portray, or are there different outcomes?

    I also have to disagree with you on this: “Video games are meant to be immersive and simulate real life, they pull on your heartstrings and immerse you in their stories in such a way that it seems natural that they become a more regular part of our daily lives.” I don’t think we should reduce video games to simulations. They are games, and have their own use, goal and attraction. They are only “meant” to be entertaining or at least engaging – if you look at them all, and want to generalise about them. Some video games may be meant to be immersive simulations, but I don’t really think that’s the main goal of every video game.

    • Nicole Marie says:


      Thanks for the comment! I understand what you’re saying, and to your first question I think they are meant to just be copies of the games they portray. The MLB gaming franchise makes a point with the trailer posted to mention how realistic the game feels; like you are attending an actual baseball game at the stadium. So, I’d have to conclude that they are indeed attempting to recreate the games they’re portraying. As to whether or not it would be described as machinima, I think that could be debated and I’m not entirely sure where I would stand on that! While the gameplay could be considered cinematic, I would say that’s a stretch. Unless you’re speaking to something I’m missing!

      I also agree with you that we should never reduce games/gaming to just being simulations. My intended audience for this post was more-so people outside of gaming (“parents who just don’t understand”) who think that their kids are out of touch with reality because they play video games. So, my intention was to convince the outsiders that while games may appear to simply be simulations, the simulation is so realistic that we should not debase their value in teaching real world lessons. I also believe that many games want to pull you in emotionally; no matter what the emotion may be. And that may generalize games a little too much, but I think it would also be difficult to find a developer who claims to not want to make a game that ties their audience members in on some emotional level. In that way I feel games are intended to be immersive, but again that’s to an extent!

      I hope this clarifies some for you, I’m open to anything you want to discuss more!