Chasing realism in State of Decay, Pt. II: Win some, lose some

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3 Responses

  1. Alexander B. says:

    There is definitely a place for both easy and hard games as Demon Souls has taught us. Meeting that balance of hard but not punishing is not easy to do so for a game to achieve it and try to temper it down seems a shame. Perhaps it’d be better for them to make another game mode entirely for those that want a easy mode, IDK. lol

  2. dr. b. says:

    I think all games should have scalable difficulty levels. At this point I expect it and get pissed if I don’t get it.

    On another note, Demon Souls helped us see something that we learned from platforms decades ago (but didn’t realize that we had learned), that we learn from our failure. I think that the biggest difference is that games like Demon Souls are a lot more brutal in their failure.

  3. Alisha Karabinus says:

    I would definitely love to see scalable difficulties in all games, but I think also sometimes it’s hard to determine what makes a game difficult. What would make SoD harder? More zombies? More effort to kill zombies? More specials? Fewer resources? Lower health? All of the above? Something else? It’s a holistic experience and I think setting different bars would be difficult without making the harder settings artificially difficult or the lower bars laughably easy.