dungeons

Gaming the System in a System of Gaming: The Inherent Nature of Games in Pedagogy (aka, my CCCCs presentation)

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2 Responses

  1. dr. b. says:

    Gamification is a dangerous thing for lots of interesting reasons. In theory (and in best practice) I am in favor of it, but there are some folks who run screaming whenever they hear the word. Folks hear gamification and think “Oh my gosh, it’s a class about playing games”. It harkens back to the Ebonics debate when folks had a knee jerk reaction and ran screaming “Oh my gosh they’re going to teach my kid that ghetto speak”.

    As a person who hopes to both use games well in the classroom and to use elements of gaming in pedagogically sound ways I cringe when folks throw the word gamification around willy-nilly. These are the folks who think that they are cutting edge because they call their assignments quests and because they replace grades with achievements without any real thought. This is not to say that taxonomy is not vitally important (because I think that it is in cases where all of this is done well).

    So what I guess I am trying to say in my own rambling way is that gamification is a double edged sword. We just have to be careful not to cut ourselves :-)

  1. April 12, 2011

    […] lives in rhetoric, composition and gender studies at Purdue.  Recently, alexlayne posted her CCCC presentation on gaming and education.  She raises an interesting point that gaming education paradoxically alienates education even […]