Historicity Versus Perpetuation

You may also like...

3 Responses

  1. Jeremy Cushman says:

    Good stuff dr. b. As far as LA Noir goes, I got tired of playing the game a little more than half way through (well into the vice-squad stuff) for a couple different reasons, but one reason certainly falls in line with what you point out here. It turns out, I’m easily duped (at at first) by the ‘shield of historical accuracy,’ but the the thing is, it gets really boring. At least in LA Noir. It’s not that the racism and sexism immediately troubled me (awful as that statement is to write), rather it’s the patterning of the of that racism and sexism. There’s really no surprises, no complexity to the game. Once a player, at least this player, is done being wowed by the level engagement with the story line (driving to new scenes, integrations, clue hunting etc.), a pattern emerges that is built on tired historical accuracy. The women are Eve’s or Mary’s; the African American men are suspicious but affable; and the white dudes and either ‘high-road’ moralists or burnt out drunks. It’s like Beaver Cleaver meets Dragnet without a laugh track.

    I was super excited about the game. I adore noir. But it’s lack of complexity and relaince on pattern bored me. As for Mad Men, keep watching. They show doesn’t settle on the same ‘historically accurate’ patterns that LA Noir does. It certainly maintains them, but s&#*t gets complicated in ways that, at least begin, to follow what you call for in this post.

    • alexlayne says:

      Well I’m flattered that you think dr. b. wrote this!

      But I completely agree about the lack of complexity of LA Noir. On the positive side, it seems like the gaming public has really started to reject the same old protagonists and storylines, demanding more creativity from game devs. I hope that continues.

  2. Jeremy Cushman says:

    Real sorry Alex. Great post.