Posts Tagged ‘cultural critique’

The "Toppled Pink Castles" level in Continue?9876543210

What is a feminist game, anyway?

“Why not just review a feminist game?” I was discussing several new games with a friend and trying to decide which one I would write a review for last week, when he asked me that question. At first I thought he was kidding, but he asked again— “No, seriously. It’s a feminist gaming site, right? […]


Definitely Not Cocktail Party Talk: On Taking Gaming Public

Yesterday I was sitting in the coffee shop reading Miguel Sicart’s latest book, Beyond Choices: The Design of Ethical Gameplay and giggling at the passage that read Cocktail parties are terrible places for doing philosophy. Yet when a polite stranger asks me what I do, I end up awkwardly explaining what ethics is, and how […]


Thinking Furiously About GTA V: On Critically Conscious Games and Gaming

In the past few weeks I have played both Saints Row IV and Grand Theft Auto V. Numerical markers aside these games have a lot in common. Both of them involve crime (and lots of it), both build characters based on horrible stereotypes, both drip sexism, and both a super violent. But I couldn’t play […]


On Dealing With Death in Games as a Parent

Video games have always involved a lot of death and I’m usually okay with that. I kill people, people kill me. It’s tit for tat. I get that. But lately it seems that games have taken on an emotional bent that ask the player to experience those deaths in a whole new way. And while […]


A Memorial Day Manifesto: On Respect and Female Soldiers in FPSes

I want to start this post by paying respect and thanks to all of the soldiers, volunteers, and contracted folks who have served to protect our country and made the ultimate sacrifice. I would also like to take the time to give thanks for the friends and family that supported them and found themselves left […]


The Monster Within: Papo & Yo As A Meaningful Experience

So Papo & Yo (Minority Media, 2012) is a game that I have been interested in playing for a while. When the indie title appeared on PS3 about a year ago I did a bit of research to see what other folks were saying about the title. I was simultaneously intrigued and disturbed. If you […]


She Has No Voice So I Must Scream: On Voice and Agency in Video Games

So yeah, this post is going to be about voice. Voice has always been a huge issue with me. Not necessarily with how a voice sounds, but with the absence of voice and what that absence of voice actually means. It’s because of this that The Little Mermaid is one of my most hated Disney […]


I Was Born An Assassin: On Minorities, Agency, and Legitimacy in Video Games

I have been waiting a long time for Assassin’s Creed III (and ACIII:Liberation, but I’ll save that for another post). I pre-ordered my copy, mapped out my gameplay time, and did the happy dance when I learned that my mother would be visiting during the release window so that Pea would be entertained during my […]


The Cake is a Lie: Post-Racialism in Assassin’s Creed III and Games Advertising

The cake is a lie. Especially when you are talking about having your cake and eating it too. For years video game developers and company execs have been telling us that their use of racial stereotypes in games was not as racist as we wanted to make it seem. That it really wasn’t racist at […]


When Play Becomes Serious; Time to Stand Up

This week  Democrat Congressional (Maine) candidate Colleen Lachowicz was outed by Republicans. Lachowicz is not, as far as we know, gay, but she is a gamer. Lachowicz’s opponents have started their own site, Colleen’s World (You can Google it because I refuse to give them an active link), in an attempt to discredit her as a viable […]