Posts Tagged ‘Culture’

designer-boys-club

We Are Not Welcome Here: The Continued Plight of Women in Geek and Gaming Culture

Possible triggers: sexual violence and assault. Game developer Brianna Wu of Giant Spacekat recently wrote a an essay that started as an examination of a game-of-the-year podcast and became a critique of gaming podcasts in general, an essay demonstrating how the dominant paradigm in gaming journalism — typically straight, white, male writers — reflects the […]

PapoAndYo1

The Monster Within: Papo & Yo As A Meaningful Experience

So Papo & Yo (Minority Media, 2012) is a game that I have been interested in playing for a while. When the indie title appeared on PS3 about a year ago I did a bit of research to see what other folks were saying about the title. I was simultaneously intrigued and disturbed. If you […]

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It’s a Thin (Red) Line Between Love and Hate

I have a love/hate relationship with war games…always have and I probably always will. I am a bit of an aggressive gamer. I like to run and gun. Shooting things after a long stressful day usually makes me feel better. I am a sucker the CoD:MW# games. I like going on foot for my combat. […]

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Called to Duty in Call Of Duty?: On Culture, Immersion, and Lack in Video Games

Chaim Gingold over at the Expressive Intelligence Studio blog has posted a bit about a lecture that Cecil Brown delivered at UC- Santa Cruz entitled Games Blacks Love to Play. It is an interesting piece and a fascinating idea as a whole. Brown traces game play through 3 historical periods of African American presence in […]

Dead Island Girl

Hardcore Mama: Should Kids Be Off Limits?

Ok, so I am doing the unthinkable and rehashing a post from the past (albeit from my personal blog) because it’s a topic that I have been thinking a lot about and one that I have been thinking a lot about recently, especially with the release of the Dead Island trailer. We talked about it […]

research

Should Civilization 5 be used for Education?

A discussion of why I love Civ 5, why I think it can be used how to study the gamification of history and education, as well as some reflections on the representations of different cultures.