Posts Tagged ‘games’


The “Sexy” Dilemma

In an interview published last week on Game Informer, Rhianna Pratchett, writer for the 2013 reboot of Tomb Raider and the upcoming game Rise of the Tomb Raider, was questioned about how Lara Croft’s long history of overt over-sexualization and persistent objectification was handled with these latest reboots. For most of her pixelated life, Lara […]


Law & Order’s Gamergate Episode Gets It All Wrong

I hadn’t heard of the episode until the night that it aired. Even then I only noticed it whilst browsing Wednesday’s TV Guide: an episode of Law & Order SVU involving gaming, and, more specifically, violence against women in the gaming industry. My eyebrow was metaphorically raised in interest, but some skepticism kept me from […]


As Seen On TV: The Impact of a Reluctance to Advertise on Female-Led Games

Sometime around the start of the holiday season in 2008 was when I first saw it. Mirror’s Edge had never been on my radar before, but as soon as I saw its advertisement during the commercial breaks of whatever show I had on at the time I became enchanted. Parkour and freerunning wasn’t especially popular […]

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What is a feminist game, anyway?

“Why not just review a feminist game?” I was discussing several new games with a friend and trying to decide which one I would write a review for last week, when he asked me that question. At first I thought he was kidding, but he asked again— “No, seriously. It’s a feminist gaming site, right? […]


Indie Games and the Preservation of Narrative

At Tuesday’s Gamescom conference, Sony continued to reiterate their support of indie game developers by emphasizing the accessible marketplace that the PS4 will offer for independent publishing. Not to be outdone, and perhaps as another one of their new measures to secure their role as a competitor on the next generation market, Microsoft introduced their […]


Power Hour Review: Brothers: A Tale of Two Sons (XBox 360)

Power Hour Reviews are a new weekly NYMG feature in which we spend one intense hour playing newly released games in order to get a sense not only of game mechanics and characterization, but narrative as well. Let us spend our time first, so that you don’t have to waste yours. Here is the second review […]


“I Didn’t ask for this”: On (Bio)ethics, Rhetoric, and Video Games

A couple of weeks ago I promised that I would post the talk that I gave on games and bioethics at RSA. Now I have finally gotten around to doing it! What follows is (loosely) the text of my talk along with the slides from my presentation which have been strategically placed. I have not […]


SPOILER ALERT! Mass Effect 3: What Makes a “Massively Effective” Ending?

Heads up readers, there will be a lot of SPOILERS in what will be my first (and probably least popular) post on NYMG as I’m going to try and convince you that the Mass Effect 3 endings weren’t as horrible as the gaming world seems to think and that changing them would be a waste […]


How Are Video Games Like Breakfast Cereal?

When did video games start coming with toys in the box? We got used to bonus items in the collectors’ editions of games a long time ago. Hell, we grew to expect them. We’ve gotten maps, figurines, lunchboxes, bobbleheads, and whatnot. I used to snap them up without question, but these days I have little room […]

Not Serious Games, but Seriously Games: Games as Social Critique

We talk about games as social critique quite a bit around here. We ask lots of questions. – Do we learn from games? Yes, lots. Some of it is intentional and some is unintentional. Some is positive and some…not so much. Most obviously we learn about logic puzzles and we develop better spatial skills. Less […]