Posts Tagged ‘indie games’

Screen shot 2013-10-29 at 1.41.00 AM

XBL Indies in Covers: Second Verse, Same as the First

I wanted to keep expanding on my look into game covers, but I think it’s important to search beyond the top-selling mainstream titles and most-hyped games across consoles proper, just to see if trends continue past the very middle of the mainstream, so this week I’m doing something a little different: looking to the top-selling […]

indie

Indie Games and the Preservation of Narrative

At Tuesday’s Gamescom conference, Sony continued to reiterate their support of indie game developers by emphasizing the accessible marketplace that the PS4 will offer for independent publishing. Not to be outdone, and perhaps as another one of their new measures to secure their role as a competitor on the next generation market, Microsoft introduced their […]

tinybangstory

Episode 26 : “I’m Not A Grave Robber, I’m a Pragmatist”: Puzzle Games and the Best (and Worst) of 2011

Episode 26 : I’m Not A Grave Robber, I’m a Pragmatist: Puzzle Games and the Best (and Worst) of 2011 (“Save As” to download or head over to iTunes to subscribe) This week we are joined by guest host Adam Strantz while we talk about our favorite and most disappointing games of 2011 and the […]

TLJ

Episode 16: Boobilicious; Or, She Was Ours: On the Fleeting Cultural Moment in Video Games

Episode 16: Boobilicious; Or, She Was Ours: On the Fleeting Cultural Moment in Video Games (“Save As” to download or head over to iTunes to subscribe) Where we do our Indie game of the week: Clockwork Man, The Sims Social, and commercial games as cultural moments. We talk about everything from the Border House to […]

angrybirds_big

Episode 15: Flipping the Bird: On Indie Games as Agents of Change

Episode 15: Flipping the Bird: On Indie Games as Agents of Change (“Save As” to download or head over to iTunes to subscribe) Technical Note: We were trying out a new mic this week and it was possessed. We apologize for any crackles and pops. We did the best we could to edit them out. […]