Posts Tagged ‘race’


“That’s Just How Things Are,” or Ignoring Potential in the Games Industry

Last week, I wrote about the revelation that Mass Effect’s Commander Shepard was originally conceived as a woman, at least in visuals (not necessarily in terms of game content), a piece that sparked a bit of discussion on my Facebook page about the nature of the industry and reality. “Reality” is something I hear a […]


Looking From the Margins: The Best of 2013 in Box Art

In my continuing look at game covers, I thought I’d explore the best-rated games of 2013 according to Metacritic’s compiled review scores. So far, I’ve looked at top-selling games instead of best-rated, or I’ve looked at a particular selection, as when exploring Xbox indies, and the results have been surprisingly consistent in terms of gender […]

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XBL Indies in Covers: Second Verse, Same as the First

I wanted to keep expanding on my look into game covers, but I think it’s important to search beyond the top-selling mainstream titles and most-hyped games across consoles proper, just to see if trends continue past the very middle of the mainstream, so this week I’m doing something a little different: looking to the top-selling […]


Looking From the Margins: Next Gen in Covers

For the next phase of my research on game covers, I initially planned to look at this year’s releases, but found myself instead falling through an Internet black hole and browsing the listings for the next generation releases. After I was done calculating all the money I would need to buy the things that seemed […]


Looking from the Margins, Part II: 2011 in Covers

When Gears of War first debuted in 2006, I hated the game — the controls felt wrong to me, the game bored me, and everyone I knew was obsessed with it, which made me hate it more out of sheer annoyance. So if you’d told me that seven years later I’d be calling the franchise’s […]


Looking from the Margins: Game Packaging by the Numbers

After spending some time earlier this year exploring the cover for Remember Me and other games featuring protagonists in comparable poses, I decided to do a little further study into game packaging, tallying the types of figures featured on best-selling game covers. I’ve seen a lot of game covers in my day, so it’s impossible […]


Your Blues Ain’t Like Mine: On Race and Sex in Saints Row IV

So, this week I went against my better judgement and rented Saints Row IV. I got drawn into the hype. I heard a million other podcasters talk about how it was just plain, old “stupid fun”. And this was the kind of week that I needed some good old fashioned stupid fun. But I didn’t […]


Episode 60: Redeemed by the Blood: The One Drop Redemption Rule for Minority Protagonists

Episode 60: Redeemed by the Blood: The One Drop Redemption Rule for Minority Protagonists (“Save As” to download or head over to iTunes to subscribe) In this episode we talk about race in video game characters and discuss the possibility of the existence of the one drop redemption rule in character design. Alex graces us with […]


Generating Code: On Diversity and Power

It’s been that kind of week in this country. The kind that make you question which century we are actually living in. But, don’t worry, the events of this week are not what I am going to write about today. At least not directly. Bear with me and let’s see how this ride ends. I […]


White Male Privilege, It’s So Great to Have*: Guacamelee and Race in Games

We’ve all heard the old saying, “If you can’t ask, then you can’t afford it”, but I want us to consider for a moment a slightly modified version that might say “If you have to ask, it might be true for you”. In the last couple of days I have experienced a couple of situations […]