Posts Tagged ‘zombies’


Beyond Bechdel, Part Two: Women in the Walking Dead

In the first part of this study of Telltale Games’ The Walking Dead, I questioned whether the Bechdel Test was the best benchmark for judging whether or not a piece of media had something to offer in terms of good female characterization. Is the Bechdel Test enough, or does even this bare minimum set the […]


Beyond Bechdel: Secondary Women in The Walking Dead

Recently there’s been a lot of discussion in the media about the top films of 2013 and the Bechdel test. Movies with real, rounded female characters are doing well, by the numbers, and with award season picking up, we’ll likely see more of these reports. Unfortunately, anyone who studies the gaming industry knows the same […]


Realism, Redux: Advancing in State of Decay: Breakdown

Okay, I promise, this is the last time this year I’ll talk about it, but after several fits and starts and test games, the epic playthrough of State of Decay: Breakdown has taken over my life. Something simmering on the stove? Knock out a mission. Taking a break from wrapping gifts? Mission. Finishing up that […]


Power Hour Review: The Walking Dead: Season Two, Episode One

At last: the game I’ve waited for all year, or at least, the beginning of it: the debut episode of The Walking Dead’s second season, All That Remains, starring the young and vulnerable Clementine. For me, this episode’s release was an Event (capital E), and so I hope you’ll forgive me if I speak (write) […]


Sexualizing the Apocalypse: Representations of Women in Zombie Games

Come the apocalypse, I want a good pair of boots, a comfy pair of cargo pants (not too baggy, not too tight), and something that covers my torso pretty completely (weight dependent on weather conditions). You know, failing full body armor or a suit made from sixteen rolls of duct tape. Long story short? I […]


Power Hour Review: State of Decay: Breakdown

It’s no secret I’m a big fan of State of Decay. In fact, the action-apocalypse title from Undead Labs has easily been one of my favorite adventures of the year, but there are only so many times you can trek through Trumball County, hunting the truth about the army and the outbreak, so earlier this […]


Stepping Into Smaller Shoes: The Walking Dead’s Season Two, Starring Clementine

Last week, Telltale Games finally confirmed what many of us have suspected–or hoped–since we wrapped Season One of The Walking Dead: Season Two will follow Clementine in a post-Lee apocalypse. There’s been no confirmation yet on the timeline for the new episodes, so we may pick up with Clem anywhere from right after the events […]

Fightin' zombies anytime, anywhere.

Zombie Genocidest: How my preschooler became a Left 4 Dead pro

I gave my son his first controller when he was six months old, an old Xbox brick that he could pound on while he was sitting in his high chair. The shiny buttons didn’t fascinate him as much as I’d hoped, but like any delighted gamer mama, I snapped photos whenever he picked up the […]


Chasing realism in State of Decay, Pt. II: Win some, lose some

Undead Labs rolled out a second update for State of Decay, again fixing a lot of essential problems: characters getting stuck, zombies and characters not reacting properly, etc. I hope this also means my walls will never disappear again, which was hilarious until I discovered, in mid-air over the river, that the bridges had disappeared, […]


Chasing realism in Undead Labs’ State of Decay

Why are we so obsessed with zombies? Some posit it’s related to our American memory of the Wild West, our yearning for an outlaw culture in which might makes right. Others say it’s because we’re disenfranchised, dissatisfied, disempowered, and crave… well, an outlaw culture in which might makes right. There are as many explanations as […]